Ambulanceroid
ATK:
300
DEF:
1200
When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
Bayerock Dragon
ATK:
2300
DEF:
1800
If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn.
Couple of Aces
ATK:
100
DEF:
100
If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.
Deus X-Krawler
ATK:
2000
DEF:
3000
When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn.
Gishki Abyss
ATK:
800
DEF:
500
When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".
Gishki Avance
ATK:
1500
DEF:
800
Once per turn: You can choose 1 "Gishki" monster from your Deck and place it on top of your Deck.
Gishki Chain
ATK:
1800
DEF:
1000
If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order.
Gishki Grimness
ATK:
600
DEF:
700
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn.
Gishki Noellia
ATK:
1700
DEF:
1000
When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, send any excavated Ritual Spell Cards and "Gishki" monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order.
Gishki Shadow
ATK:
1200
DEF:
1000
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.
Gishki Vision
ATK:
700
DEF:
500
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.
Gizmek Arakami, the Hailbringer Hog
ATK:
1850
DEF:
1850
If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn.
Gizmek Inaba, the Hopping Hare of Hakuto
ATK:
50
DEF:
50
When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn.
Gizmek Makami, the Ferocious Fanged Fortress
ATK:
2150
DEF:
2150
While 6 or more of your cards are banished, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Gizmek Makami, the Ferocious Fanged Fortress" once per turn. If this card is Normal or Special Summoned: You can discard 1 monster; add 1 monster whose ATK equals its own DEF from your Deck to your hand, except "Gizmek Makami, the Ferocious Fanged Fortress". If this card in the Monster Zone is destroyed: You can shuffle 6 of your banished cards into the Deck.
Gizmek Naganaki, the Sunrise Signaler
ATK:
950
DEF:
950
You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.
Gunkan Suship Ikura
ATK:
200
DEF:
300
If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn.
Humongous Hive Hegemon - Zexstagger
ATK:
1500
DEF:
2600
Gains 300 ATK for each Insect monster on the field, except this card. You can only use each of the following effects of "Humongous Hive Hegemon - Zexstagger" once per turn. If an Insect monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase: Activate this effect; each player can Special Summon 1 Insect monster from their hand or GY, but negate its effects.
Rescue Cat
ATK:
300
DEF:
100
You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
Rescue-ACE Air Lifter
ATK:
1700
DEF:
1700
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.
Rescue-ACE Fire Attacker
ATK:
2200
DEF:
2200
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.
Rescue-ACE Fire Engine
ATK:
2500
DEF:
2500
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.
Rescue-ACE Hydrant
ATK:
0
DEF:
0
While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".
Rescue-ACE Impulse
ATK:
1500
DEF:
1500
During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.
Rescue-ACE Monitor
ATK:
1800
DEF:
1800
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Rescue-ACE" monster in your GY, except "Rescue-ACE Monitor"; Special Summon it. You can only use each effect of "Rescue-ACE Monitor" once per turn.
Rescue-ACE Turbulence
ATK:
3000
DEF:
3000
You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.
Rescueroid
ATK:
1600
DEF:
1800
When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.
Scareclaw Acro
ATK:
0
DEF:
2000
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.
Scareclaw Astra
ATK:
0
DEF:
1300
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.
Scareclaw Belone
ATK:
0
DEF:
1700
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Scareclaw Kashtira
ATK:
0
DEF:
2600
During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.
Tearlaments Kashtira
ATK:
2300
DEF:
1200
During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.
Vanguard of the Underground Emperor
ATK:
2600
DEF:
2200
If a monster(s) is sent from the hand to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Vanguard of the Underground Emperor" once per turn.
Watch Cat
ATK:
0
DEF:
1800
If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck. You can only use each effect of "Watch Cat" once per turn.
Gishki Ariel
ATK:
1000
DEF:
1800
FLIP: You can add 1 "Gishki" monster from your Deck to your hand.
Pot of The Forbidden
ATK:
2000
DEF:
3000
FLIP: You can activate 1 of these effects; ● Draw 2 cards. ● Return all Spell and Trap Cards on the field to the hand. ● Destroy all monsters your opponent controls. ● Look at your opponent's hand, also shuffle 1 card from their hand into the Deck. You can only use this effect of "Pot of The Forbidden" once per turn.
Prediction Princess Arrowsylph
ATK:
1000
DEF:
1400
FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.
Prediction Princess Astromorrigan
ATK:
1300
DEF:
0
FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
Prediction Princess Bibliomuse
ATK:
2500
DEF:
2500
FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
Prediction Princess Coinorma
ATK:
800
DEF:
1400
FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
Prediction Princess Crystaldine
ATK:
1400
DEF:
2200
FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.
Prediction Princess Petalelf
ATK:
800
DEF:
700
FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions.
Ambulance Rescueroid
ATK:
2300
DEF:
1800
"Rescueroid" + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
Dyna Mondo
ATK:
2200
LINK-2
Link Arrow:
Top
Bottom
2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.
Gunkan Suship Shari
ATK:
2000
DEF:
0
''Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.''
Evigishki Levianima
ATK:
2700
DEF:
1500
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card declares an attack: Draw 1 card, and if you do, reveal it, then if it was a "Gishki" monster, look at 1 random card in your opponent's hand.
Evigishki Neremanas
ATK:
3000
DEF:
1800
You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.
Gishki Psychelone
ATK:
2150
DEF:
1650
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck. Otherwise, return it to the hand.
Gishki Zielgigas
ATK:
3200
DEF:
0
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.
Prediction Princess Tarotrei
ATK:
2700
DEF:
1200
You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn. ● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position. ● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
Prediction Princess Tarotreith
ATK:
1200
DEF:
2700
You can Ritual Summon this card with "Underworld Ritual of Prediction". Must be Ritual Summoned, or Special Summoned with "Prediction Princess Tarotrei". You can only use each effect of "Prediction Princess Tarotreith" once per turn. (Quick Effect): You can activate 1 of these effects; ● Flip any number of face-down monsters you control to face-up Defense Position. ● Flip any number of face-up monsters you control to face-down Defense Position. FLIP: You can Special Summon 1 Flip monster from your Deck in face-down Defense Position.
Gishki Emilia
ATK:
1600
DEF:
800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect.
Maple Maiden
ATK:
2100
DEF:
2600
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect. ● All face-up monsters become that Attribute. You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of "Maple Maiden" once per turn.
Gunkan Suship Ikura-class Dreadnought
ATK:
2200
DEF:
300
2 Level 4 monsters If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn. ● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase. Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.
Kashtira Arise-Heart
ATK:
3000
DEF:
3000
3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.
Number 11: Big Eye
ATK:
2600
DEF:
2000
2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.
ALERT!
(This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.
Emerging Emergency Rescute Rescue
If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
Focused Aquamirror
Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn.
Forbidden Arts of the Gishki
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute face-up monsters from anywhere on the field, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Halve the ATK of the monster Ritual Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card.
Gishki Aquamirror
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand.
Gishki Nekromirror
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, OR Tribute 1 face-up monster your opponent controls. If you Ritual Summon using this card, you lose LP equal to the original ATK of the Ritual Summoned monster. If this card is in your GY: You can target 1 "Gishki" monster in your GY; place that card on top of the Deck, and if you do, place this card on the bottom of the Deck.
Gishki Photomirror
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also pay Life Points equal to the Level of the Ritual Summoned monster x 500 (when this card resolves).
Kashtira Overlap
Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from your hand, your GY, or face-up on either field, and if you do, the targeted monster gains 1500 ATK. If this card is banished and you control a "Kashtira" monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Kashtira Overlap" once per turn.
Kashtiratheosis
Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.
Prediction Ritual
This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.
Pressured Planet Wraitsoth
When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.
Rescue-ACE HQ
While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.
RESCUE!
(This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.
Scareclaw Arrival
Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.
Scareclaw Decline
Target 1 "Primitive Planet Reichphobia" you control or in your GY; return it to the hand, then, if you control "Visas Starfrost", you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card from your GY; add 1 "Scareclaw" card from your GY to your hand. You can only use this effect of "Scareclaw Decline" once per turn.
Scareclaw Defanging
Your opponent cannot target "Scareclaw" Link Monsters or "Visas Starfrost" you control with card effects, also they cannot be destroyed by your opponent's card effects. Banish any monster destroyed by battle with a "Scareclaw" Link Monster or "Visas Starfrost" you control. You can banish 1 "Scareclaw" Link Monster from your field or GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Scareclaw Defanging" once per turn.
Scareclaw Straddle
You can activate 1 of the following effects. ● Target 1 "Scareclaw" monster or 1 "Visas Starfrost" in your Monster Zone, and 1 face-up monster your opponent controls; your monster gains ATK/DEF equal to your opponent's monster's ATK or DEF (whichever is higher). ● When a card or effect is activated that targets a "Scareclaw" monster or "Visas Starfrost" you control: Negate that effect. You can only activate 1 "Scareclaw Straddle" per turn.
Triple Tactics Thrust
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
Underworld Ritual of Prediction
This card is used to Ritual Summon any "Prediction Princess" Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During the Standby Phase, if you control a "Prediction Princess" Ritual Monster: You can banish this card from your GY; Special Summon 1 non-Ritual "Prediction Princess" monster from your Deck in face-down Defense Position.
Aquamirror Illusion
Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.
Black Cat-astrophe
During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
CONTAIN!
(This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.
Destructive Daruma Karma Cannon
Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.
EXTINGUISH!
(This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.
Kashtira Big Bang
If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.
REINFORCE!
(This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn.
Scareclaw Sclash
Once per turn: You can target 1 "Scareclaw" monster or "Visas Starfrost" you control; it can attack while in face-up Defense Position this turn. If it does, apply its ATK or DEF (whichever is higher) for damage calculation. When your opponent activates a card or effect, while you control a "Scareclaw" monster in the Extra Monster Zone: You can send this face-up card to the GY; negate that effect. You can only use this effect of "Scareclaw Sclash" once per turn.
Scareclaw Twinsaw
Tribute 1 "Scareclaw" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control "Visas Starfrost", banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 "Scareclaw Twinsaw" per turn.
Sour Scheduling - Red Vinegar Vamoose
Activate this card only if your opponent controls a card in this Set card's column; return all other cards in this card's column to the hand. Neither player can use the unused zones in this card's column. You can only control 1 "Sour Scheduling - Red Vinegar Vamoose".
Weighbridge
If your opponent controls 2 or more monsters than you do: Your opponent must send monsters they control to the GY so they only control 1 monster.